Once you enable gamma correction, you need to fix the lighting in your old scenes. I suspect that's what you're running into here. All your old content will suddenly look wrong. Some articles here that should help you sort it out. The first one by Martin Breidt is very relevant to you, as it focuses on Max 2009 which has a…
i do believe most new games have a feature to download content like that automaticaly, if the user enables it.. hm.. not sure tho, that might just be for server side stuff. it's certainly for the best this way. otherwise people would be making models that are 1 inch tall and nobody could hit them. although.. hehe that…
Yes, you either haven't set the hotkeys for UVing in customize user interface > keyboard tab > group: unwrap UVW The hotkeys you want are called: "Texture vertex move/scale/rotate modes" (in max 2009 they are anyway) And/Or you need to enable hotkey override. Or you clicked that little toggle at the bottom left of the uv…
Mhh sounds like it's not installed the right way or not activated in Maya. Makesure you followed the steps on the CryDev Wiki. http://freesdk.crydev.net/display/SDKDOC3/Installing+the+Maya+Tools If you did, remember that you might have to enabled the module first in Maya in order to get it work. To do so, go to Window -…
You might prefer Trackball Rotation set to off (But I recommend trying it for awhile; it's quite a good system). To toggle it off press O to open the viewport controls and under Drawing and Control tab > 3D mouse and set Trackball Rotation to off. You might also prefer Orbit selected to be enabled; something to try anyway.…
Then it would enable those consoles to play pirated games through live again... smells like failure to me. I guess they aren't banned they are just using unsupported hardware. I wonder if these mod chipped versions are going to end up in trade in bins and cause issues for resale... Oh that would be awesome. I also would…
your projection cage needs adjustment to get rid of the scalloping. adjust the cage so the verticle segments are closer to the lo poly, segments. basically scale the cage on the z axis using the world reference coordinate system. it looks flat because your lo poly has enough normal information, there is not enough…
I never use the background image option. its buggy, losses alignment and doesnt display at the same fidelity as a plane with the correct shader I usually size a plane to the same proportions as my image and assign a standard material containing the map. its important to make sure hardware shading is enabled in the standard…
Although i love my TM2 it really could use some front facing buttons, i use a program called modlock which enables me to use shift/alt/ctrl/space in tablet mode but tbh i find after a while i end up switching back to standard laptop mode. Worth checking this out [ame] http://www.youtube.com/watch?v=jeYLVD0qYwA[/ame]
Because Twist bones are just that, twist aids. These bones are for rotation help. Twist bones only aid in the rotation along the axis of the bones. This gives you a bone that is 50/50 between the two bones it's lying on. It prevents collapsing and holds volume. Unless Biped has another area to enable twist bones that I'm…