Easy Triplanar Pro is a shader package that project texture on object without UV map. Use these triplanar surface shaders in Unity to easily texture objects beautifully without the need for skinning/UV-maps. Highlighted Features: ♠ No skin/UV map needed ♠ Selectable 1, 2 or 3 main texture ♠ Six projection direction ♠…
Hey all! after having played around with iPackThat`s demo on steam a few days ago and getting some great results with it, I decided to purchase the full version on Gumroad. After the install It seems that the packing algorithm is entirely different. Below you can see the result from the full version compared to the tests I…
Hey guys, just finished up my Advanced Diploma of Professional Games Development specialising in Art and have put together my online portfolio and demo reel so I thought I'd post em up and hear your critique :) Portfolio: nicholascarter.carbonmade.com Demo Reel: [ame=" https://www.youtube.com/watch?v=JXVhb7pPsFI"]Nick…
I am trying to make a demo of a 3D first person game I have written and I am looking for anyone, preferably in London who is interested in spending some time to make it. The game is ultimately a AAA console game but the demo will be much simplified. A fighting comedy game, set in tenth century, first person. 2D Artist need…
Well, it's all up to scope and who's doing it Hourences taught a class on using UDK and the student teams has to make a game in 4 weeks. Here's the results http://forums.epicgames.com/showthread.php?t=764438 I post it as it's a good sample of a variety of games using UDK in a short time. Personally, I've been making my own…
All and all, your animations feel overly smooth with no break down poses, but also the timing/spacing is too far apart making it feel slow almost as if it's underwater. There's a lot of reference (either shoting your own, or looking at youtube videos or other people's animations) for the types of animations your doing.…
the biggest issue I have at the moment is that the Chaos stuff looks pretty tacked on without any real integration into the overall vehicle, in particular the skull on the back looks like it is held on with little more than crazy glue. also I'm wondering why this Chaos vehicle has the seal of the Inquisition on the top…
I think he looks a lot better balanced now. I don't see any other issues really. Your detail passes look excellent, just keep pushing it. Always check reference it will make things a lot easier. Even though your character is a demon he still has the upper body of a human and the legs of a goat. It's pretty difficult to…
@Merlynn Nice work, definitely improved from last version. @Freezy Demon Also quite cool! I like your use of text and an elaborate pattern. I do feel there is a bit too much contrast between the stone and metal colors, but maybe that was also in your reference or you were going for that? :) And here's mine, calling it done…
Hello people, cool to see everyone models getting more and more developed. Didnt have much time to work on this the last weeks, but now at last i have everything i wanted to make inside zbrush blocked in. The plan now is to keep improving and detailing every subtool, retopo and UV everything then go to Marvelous/Blender…