If you've ever wanted to play a MMORPG as a magical-goth midget, you're in for a treat... http://deathknight.info/2008/08/the-transformation-is-complete/ Seems a bit odd that an inherently evil class is available to both Horde and Alliance factions. Shouldn't the Alliance variant be a big bunny-rabbit or something?
sRGB isn't too hard, but most of the definitions are very technical.. because its a technical subject. Of course technical doesn't have to be dry and jargony, which is where they likely fall apart. The quick and dirty of it is: its an encoding scheme to make images look right on CRT monitors or old TVs. Its been around…
Yes I have tried that method, I inverted in Photoshop, even created a material in UDK and manually inverted with the one minus expressions, and have also baked my normal map with y- in the end I am getting same results. Okay guys, this might be my last post (I promise)depending on if I find a solution in the next 16 hrs or…
@japhir: haha thanks for the props pal! and i've just recently become confident enough to be seriously starting some higher end stuff. i'm leaning more too a narrative with a pile of images or something like that. @wizo: thanks for the rating wizo! and the annelidian collar pretty much was the first thing i did on the…
I'm hoping it takes more basic poly hair and transforms it into something more advanced like i've seen in the tutorials. If it does this i think it could help a lot. As for UV's i dunno, maybe it just repeats one hair texture? Could be easy.
Grimwolf is correct. Earlier he created a custom struct, and he uses that. He called it roaddata but it could be called anything. Transform is a struct for example. Its a vector for location, a rotator for rotation, and a vector for scale. So struct is just a few variables grouped together.
My solution was along throttlekitty's approach. Extruding without keeping faces together. Gets you quite far if you are making teeth on rails/cogs like you're doing. Then just transforming or rotating them all together afterwards to get them skewed.
make a reference of the object (not instance, not copy but reference). And have the original source object be hidden, frozen and locked in all transformation axis. That should give your students a model they can apply modifiers and materials on without being able to really change the base topology.
Oh, yeah. I tried 'bang me with', trying to get something vaguely pornographic, and got apocalyptic instead: "Bang me with his mighty angels, in flaming fire taking vengeance on them that dwell on the earth's surface in the form of a linear Transformation." LOVE. IT. /jzero
Also divi in your shot the dot result should be clamped, it's actually going to -1 on the backface which causes problems for 2sided and translucent materials. And 0,0,1 is not an up vector without going through a transform node, it's actually returning the surface normal in tangent space.