You need Mental Ray for Maya installed! For some reason this is not listed on Pixologics website. A co-worker figured this out and it hasn't been a problem since. http://www.nvidia.com/object/nvidia-mental-ray-products.html From Pixologic. No idea why they wrote this. We have all been using GoZ fine with 2017 after…
I have a few friends working on some newer AAA games and the Polycount for weapons are getting pretty insane these days!! Here are a few thoughts though. I don't have Gyazo installed at work yet so I'll just embed this (sry!) Anyways, pay attention to how many edge loops and sides you use for your various cylinders. Why do…
That and theres a bit of a lesson to be learned, not for her specifically but regarding the nature of cause and effect these days. She was riding a scooter, and as someone who used to ride motorcycles, having friends and family get serious injuries because of other drivers is all too common. Its not really worth riding a…
Here are a few artists that should be good role models for you. Kevin Johnstone - UT3 & Gears Environment Art thread, though it looks like some of his earlier posted images aren't working you may have to skip to the back to see his work if you haven't already. Lonewolf - http://www.lonewolf3d.com/ Eraserhead - Red Dwarf…
GIr: We don't usually have employment contracts unless its at the CEO level or in certain industries dealing with sensitive data, or you're a paid personality, like in radio. Everyone else is most often an "at-will" employee, depending on state. Meaning you can quit at any time with or without reason, and/or you may be let…
In between freelance a car accident and all of the other jobs that I hold down to pay the bills I've gone back to improve the Madureira Apocalypse I started a long time ago and shelved. The head is the only thing I ended up keeping. I have him the naughty bits because the last time I did a cloth sim piece I didn't give the…
Check you geo doesn't have double polygons i.e. one triangle laying over another one on same vertexes, unlikely in 3d max but could happen in other packages. Also make sure you don't have randomly flipped normals . Try to bake in other soft : Xnormal or Blender for example. If you have same issue it would indicate you have…
Which version of 3ds Max, and which version of V-Ray? How is the geometry different along those seams? Smoothing groups? UV splits? Material IDs? Have you searched or posted on the V-Ray forum? That's the first place I go for V-Ray troubles, most things are answered there already.
Ok, 29th times the charm? not really. specular indirect is a tiny bit better, but i think im going to need to crank up the samples even more For this one i dropped the diffuse a little bit and raised the specular samples and the ray depth, I also upped the low light threshold by 5 times the diffuse looks ok despite…
I actually made the FN P90 as my capstone in a breakdown V-Ray animation (http://i.imgur.com/x2CxDYr.jpg) and have been reworking it to make it a game asset while learning a 3DS Max to ZBrush workflow. (http://i.imgur.com/hozX8zd.png) This is where I'm at now, but I need to go back and refine a couple things. It seems as…