Those frames and gradients are so 2007. ...Okay joking aside though, the first thing I thought of when I looked at your website was seriously the 2007 Xbox 360 dashboard. Or the 2008 Update, maybe. It is 2014, this look isn't considered clean/cool. It looks gaudy and outdated. Clean up your buttons, and do an update to…
Looking great, awesome concept choice also. There is quite a bit of optimization you can do to free up polys. A good enviro artist/prop guy will not only spend polys on detail but also polys to make sure that the object will blend into the environment. SHEPEIRO touched on this and I would like to reinforce it because it is…
Hello everyone!. Creative and adaptable 3D artist with over 10 years of experience, specializing in character and prop design, model optimization, and asset creation for high-performance games. Proven ability to deliver fast, effective solutions for prototypes while maintaining quality and performance.…
Hey,fearian, thanks for the comment! I'll probably be going with 2048 for pretty much everything, except maybe for some smaller props that might appear later on. The good thing about personal projects is that you can actually go above the game specs to try to make something of a greater quality=) Thank you, Disting. I'll…
/waves I am. I'm a Linux guy now. Been running some flavor of Debian for about 5 years now. Windows 7 was my last Windows. I'm running zBrush under WINE (it has a few quirks but is entirely usable for what I'm doing), and in the rare instances where I need 3dsmax I spool up a VM and it's pretty darn seamless. Nomad Sculpt…
Welcome to the voting thread for our next monthly environment art challenge for September & October 2020! Below I've selected a few Environments and Props to get us started. As per the usual, this Challenge will offer two environment options and two prop options - 1 hand-painted and 1 realistic / hard surface each. Please…
Ok so I was looking at how others had started doing enviroments, I noticed they were doing breakdowns. So I tried to emulate what another user was doing (Sweetangel0467). They made a breakdown with colors on the enviroment. Red: Unique props Dark Blue: Tileable textures Light Blue: Modular prop Yellow: Reusable prop I'm…
Hey there, great stuff! Here is my contribution to Singularity this is what Barisov used to look like, in the final product only the body got used TMD in game.jpg previous version of "swiss army" TMD tmd prop built by(i dont remember the name) awesome artist tmd prop Activision made for some show, we have never seen the…
Hello everyone! I've been lurking for awhile, decided I should probably nut up and start a wip thread. I recently started doing a space marine drop pod from Warhammer 40k. I'm just about ready to call the hi-poly done: I had this possibly stupid idea to go buy the actual model kit, and then scan the individual plastic…
Hello Everyone, my name is emubi. I'm full-time freelance Illustrator. My main skills are 2D Illustration and character concept arts. I do have some experience regarding 3D on blender, also I'm ex-gamedev so I'm open for making 2D assets for UI or props too!. I'm open to short and long term project! here's some samples of…