20th January 2019 - General update Learnt a lot about proper baking, unwrapping, and some substance tips. Lots more, but yes, here is an update. :smiley:
OK some updates: - slightly cleaner diffuse map - deleted "diffuse-to-normal" pass from normal map (crazy bump) - updated specular Feedback is welcome.
thats really strange, Xnormal shouldnt be able to do that at all. That sort of thing is usually caused by bad drivers or system updates. It could be a recent microsoft update
just a little update. The hooves, horn tips and armor still need some color tweaking, but I was working on color schemes mainly for the moment. but here's the update.
UPDATE: Hi Im still working on this model, had some changes happen (and lost some saves putting me back, oops...) so couldn't focus on modelling as much as I wished to. Now things have settled I want to get back on track! About two-thirds through retopology at this point :smile: I also need to look into ways that can help…