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Re: Artist Trying to Program
Reply by
Oniram
·
Apr 2011
·
Home
›
Unreal Engine
yeah that would solve it too. unless you are using a custom path
Re: ZBrush Normals Reversed or Screwed
Reply by
StormRider1152
·
May 2016
·
Home
›
Technical Talk
Alright, Looks like balls but that fixes the problem. Considering this problem solved.
Re: Buy Nothing Day 2009
Reply by
gavku
·
Nov 2009
·
Home
›
General Discussion
problem solved [ame] http://www.youtube.com/watch?v=Yxe_kwc8klw[/ame]
2 results
Re: Struggling to animate in Biped.
Reply by
Bronco
·
Jan 2006
·
Home
›
Technical Talk
cheers Eric. That seems to have solved the probs I was having. John
2 results
Re: I just got jumped
Reply by
Wells
·
Nov 2007
·
Home
›
General Discussion
be steven seagal. problem solved. glad you weren't seriously maimed
Re: zbrush3 to max....
Reply by
fritz
·
Jun 2007
·
Home
›
Technical Talk
haha....nevermind. problem solved. sorry to jump to conclusions. damn 'unify'!
2 results
Re: Triangulation seams in Render to Texture (3DSM 9)
Reply by
tremulant
·
Mar 2008
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Home
›
Technical Talk
it's amazing how , reseting x-form always solves problems- lol/
Re: scanlines appearing in photoshop??
Reply by
spitty
·
Nov 2005
·
Home
›
Technical Talk
i had this same problem with multiply layers and reinstalling solved the problem.
Re: XSI DirectX(.X) export problem
Reply by
EmAr
·
Sep 2005
·
Home
›
Technical Talk
Thank you both a lot. Mirroring uv's vertically solved the problem.
Re: Help!! UVs splitting/seperating during Zbrush/Maya workflow
Reply by
goekbenjamin
·
Nov 2020
·
Home
›
Technical Talk
have you ever solved that problem? i have that one too :/
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