hey all! thanks for the crits and all, i didnt expect to get as many as i did =) definately going to make a couple new textures for that round thing at the top, and going to add some minor details like gutters and some wires and all 2nite as for the lighting, thats' probably one of my weakest points, anyone care to do a…
If anything, you perceive them as better at art because of your own faulty views. There are four times as many Chinese as US-ians. There are twice as many Chinese as US-ians and Europeans. There are almost as many Chinese as there are people in North America, South America and Europe combined. You would never lump N-A, S-A…
Hey guys! A few of you might know me from the AWP Yellow Boy I was working on, well... that idea is scrapped. I think it isn't Sci-Fi-ish enough. So I decided to do a Space Marine Rifle Skin. The interesting part about the skin is that this Space Marine had an encounter with hostile Aliens, getting their blood on his gun…
I dont know if a can ask for this here, but here i am. im making 3D models for a videogame about karts (like Mario kart...) but i dont know how much poligons (tris) must have every ship, the engine we are using is Unity. and the map/sircuit is goin to be a little bit large (at least larger than the mario kart's sircuits).…
I know Vahl had his female marine mesh working in Doom3, he said it's fairly easy to transfer that stuff to Quake4, maybe he'd be able to just re-use his female Doom marine model? Not sure how the animation system in Q4 works though...
After some private Q&A we came to what we think is the problem / solution. The W hotkey for whatever reason was set to the command "buildTranslateMM" for both press and release. There is a more up to date command set that should be used for proper marking menu behavior in 2016 (as seen in the hotkey editor window): W…
Hey there! This is a drone texturing assignment done for Think Tank Online, the mesh was provided by the school. It was one of my first times dealing with Mari software, I also used the help of some smart masks in Substance Painter.
Don't think I can add anything more than it's in the title. Except texturing software may be Photoshop or Mari. By "hard surface" I mean objects like weapons.