so i have straps all over my character. i want to make those straps with the same texture in the same uv space. How do i go baking this kind of shape? do i just put one high poly on one of the low poly and bake it? im using substance match by name baking
I am getting some new cards printed up for GDC. What title do you all think should go on a business card? Environment Artist or something more broad like 3D artist?
you are correct about lods lower than the one you bake to For this approach you want to bake to the lowest lod where it won't knacker the appearance of the higher ones. if you've got something fairly simple like a doorway or a cliff face then it'll probably be the lowest but for something more ornate there tends to be…
This is more a curiosity than a need to reproduce In many strategy games 2D/3D there are buildings with different elevations + and - when it is below the ground, the building fits perfectly "cutting" the terrain. how is it done? alpha test? Anno 2070 example
i just used xView and other things in max and my normals are ok, i make sure is my last high poly version and baked with default options (0,01 distance) and still same result. I did a second back with 0,1 and 1 distance and still nothing. Tried to bake with 2 high poly objects (the main mesh and the details) and still the…
It looks like you have the low poly objects separated into different bake groups, but not the high poly objects. Make sure you're splitting the high and low poly objects into matching pairs for the bake groups, and that should resolve the problem. Using the Quick Loader can save a lot of time as well, simply name your…
I know that this post is old. But if it helps you, for pixel art painting in substance painter you can use the PIXEL8R paid plugin by ActionDawg, it is very versatile and you can even make pixel normals with it. A lot of games are currently using it.…