1. Lighting method in games really depends on the situation and they have fully dynamic lighting only if its needed. Performance really matters and it isn't always that easy to hit 60 fps, An open world game requires dynamic lighting for example because of the day night cycle. Many games don't need dynamic lighting. In…
BSP is intended to be used for simple surfaces during certain parts of your production pipeline when you are blocking in a space with general shapes to get a quick feel for things. They are not intended to be the final solution. As far as for performance reasons, I'm not a graphics engineer, but I think it has something to…
Hey Kanga! Thanks for the advice! I agree with the forms, i'll have to go back and fix that up. Probably wont be until later but it should be ok as I think my main character will get a whole new texture pass too haha. So I made a quick update video of the melee traces. I know its not super exciting but it is pretty…
That's actually normal you have to do it few times to get use to it , first few times will be frustrating and wont look good Looks to me that hip problem is due to joint placement and neck is additive motion -> you have shared movement from more then one joints that share weights (neck1 + neck2 + head or what ever set up…
Well, I think there are two issues here: one is that you can still use this as a portfolio piece and distribute it at the same time (whether for sale or not). In fact, it's likely that making it available in one way or another will get you far more attention than just sticking it on your site. The second is that selling…
Fun tool! has some definite potential to save a lot of time. Only messed with it for a little bit, because honestly its pretty slow/unresponsive. Was able to get some decent results after a bit of messing with it, and waiting 15 min for it to set up the file :P However! the results in the time spent are awesome! The PSD…
Great stuff everyone! Loving the functional printing @AlecMoody, what printer are you using? The smoothness on that abs sanding is fantastic. I've got a lot of prints from over the years but this is pretty good timing as I've just finished up this beast after two months of prototyping: To save the thread load times, images…
There are also a lot of pretty damned-awful 'Game Design' degrees out there in the UK at the moment. The degree also doesn't mean you're going to get a job at the end of it, since it's largely down to your portfolio. It also pays to remember that you will be paying that debt back for a long time under the new fees sytem;…
Since I started working in the industry around 5 years ago, I havent really done one personal project. I start things every now and then but that is mostly to satisfy a small creative spurt or see how to do something on a technical level. I used to feel guilty about not updating my portfolio or doing work on the side but…
best way to see is download some reels by game animators you like, and count the frames in their timing. Take Nier: Automata for example, the shortest fist attacks are around 3~4 frames. Attacks with two handed sword range between 5 to 13 frames. I think Platinum Games is the standard when it comes to responsive attacks.…