Hi, We are looking for a pixelartist who wants to join us in our mobile game project. You should have competent pixel art and general insight of the aspect of game developing ---Who are we?--- At this moment our team exists of 2 programmers and 1 designer 1 lives in USA, Connecticut and 2 of us live in the Netherlands, we…
A little too late but.. for all the bugs in maya follow this tips. 1.- start a fresh maya install put all ur preferences, scripts, shelfs.. 2.- make a backup of the (maya/year/ ) folder 3.- when the bug error or whatever comes. quit maya. 4.- delete the prefs folder reopen maya . 5.- or delete the (maya/year/ ) folder and…
There's a draw call per material. If your engine is smart (and the popular engines are), it will group all geometry with the same material and spit it out in a single draw call. Internally, the engine goes something like: 1) Load material A and its render settings: 2) Gather only the triangles in the scene that use…
Been working on working on the cloth materials for the marketstalls along with this table cloth asset. I'm in the process of creating some hay assets next including hay bales, piles and a thatched roof stable. I've been debating what method would be best for creating hay and I'm going to create 2 tests to see - Test 1…
Ok managed to spend a tiny bit of time on it, so here is the bare bones of the tool now. https://dl.dropbox.com/u/2360554/mayaScripts/curvyEdges.py install by dragging that into your maya scripts folder, and makeing a shelf button with the code. import curvyEdgescurvyEdges.curvyEdgesUI() Usage: make a edge selection, run…
Honestly, don't take it wrong, this is coming from a Canadian student. There's already not enough junior job for us, local. Most of grads student needs to works 1-2 years on their portfolio to find a job because there's way too much 3D students for the amount of junior jobs (yes 5 years ago it was pretty easy to find a…
Since none of the image you linked have any transparency channel, that simply means that you haven't ripped the proper source file containing the transparency data (or, it could be that the game uses another means altogether to cut out the characters, like a vector mask, but that's very unlikely). The second picture with…
Your adding of sines with different periods is a good idea. Suggestions: Your main on,vs flicker period should have a ceil as sprunghunt mentions. This will effectively make the sine wave a square wave. On or off only. For the flickering behavior try: constantClamp[0-1](sin(3/x)*sin(5/(1-x)) (where X is 2*Frac(time * some…
There are 2 major rules you need to follow when setting up smoothing groups for baking normal maps. #1) Set each UV island to its own smoothing group #2) If later you decide to add a smoothing split (a common decision if you find edges too harsh for your normal map to bake as one UV island), you must also make a UV split…