Looking to find a world-class Maya rigger who can craft beautiful yet functional rigs and breathe life into our dinosaurs. Final exports would be to use in Unity. * IK leg setup * Foot attributes (heel roll, heel lift, etc) with individual toe controls * IK spine * FK/IK switching arms and finger controls * FK Tail…
Hi, im new here, and quite new to rigging. My question for the forum users is if there's a way of doing a simple spline ik spine to use in a simple model for a iphone/ipad game. The method i use is very similar to one method teached in a Digital Tutors lessons for game rigs, but it uses 5 bones for the spine. Since my…
Hey everybody, I'm working on a rig where I want to add the ability to switch the parent of the IK hand manipulator between following the clavicle and being outside of the spine hierarchy completely. Now, that part is fairly easy, using set driven keys to animate the constraint from the clavicle to the IK handle but when…
Hey guys! I've created a stretchy IK arm with utility nodes (when distance is longer than upper arm + lower arm. Translate X). Everything works fine until I add key frames on the IK handle. Then the IK joint-chain start behaving weird. I did however notice that the rig works perfectly fine in the Legacy viewport. Rig in…
This is a rig provided by iAnimate, not my own. I have been investigating it, and one possible problem is that the character has a hidden IK/FK offset controller that randomly offsets itself from the IK controller when the third parent constraint is added, the third one being added to the character that is upside down…