Yeah...CTRL-Y in PS...I have a button on my mouse for CTRL-Z and CTRL-Y and press them almost automatically... Anyway...I remembered one...not even a Noob-Mistake, but infinitely stupider....I once worked on a scene, Max froze on save, so my scene-file was corrupt...I was happy to see that Autoback saved just seconds…
Hey, thanks for the answers. The questions were aimed towards 3rd person view, where you see the whole character. I guess I was mainly interested whether there were any obvious THE methods I wasn't aware of. This, to avoid potential facepalm moments realizing my rigs give me unneeded extra work with animation. I did some…
Thanks Vigs and Rick. i'll give that code a shot. It was just kinda random to me. To load up my scene and it have a whole new set of textures that were never associated with it. Oh heres another one i love. Your working in a stack. You have a few modifier's going because your adjusting something or UV mapping, ect. You go…
The first time it went out in public, I think we'll have a second wave of facepalming once the web-series goes live, I doubt it'll change the direction it intended. True, which is a bit sad. My initial comment on blacklisting was on the scenario where the studio would not make their outmost efforts to clean this up and…
Groboto+Modo does something like that, but it maintains great topology and SDS endgeflow. The only problem is the topo is uniformly dense and that can make somethings a little difficult to hand model afterward. How do you modify the parameters of the boolean members later? Like how do select and increase only the cylinders…
Facepalm... Dude have you tried to read manual? About concept of pbr, about current state of in unreal materials? If you want believable concrete - do correct abedo texture with measured values, do correct specular (reflectivity) explore roughness of concrete you want to replicate from the real world, add scene reflection…
Hey guys, We love that you guys are chatting about games and what you didn't like about them. But please, we ask that you keep it constructive. There's *many* professionals in this community and to shit all over a game they may have worked on, in the end, puts you in a bad spot (not them) - especially if its the artwork…
Yar you're right on the post FX, won't do that again. Just came across it in marmoset so figured I'd use it this one time. Thanks, I'll see if I can make the normal map a bit more obvious in photoshop. Polycount is sitting at 2491 at the moment, but I haven't optimized it yet. Since it's the viewport model I'm still gonna…
Oh wow , no .. that window makes no sense, i totally missed that ! facepalm. Thx Obscura . that's why i posted , i just finished a similar quick project (will upload later) and by the end i wasn't satisfied just because focusing on technical learning and workflow .. i overlooked too many other things for it being good…
Rhoutermans - Actually I got a couple comments lately on the stock being too short, so I will be extending that as well. And yeah, this project is definitely something different and interesting for me haha, thanks! zakhar2 - Thank you, I will angle it back some more. tehrobster2 - I'm glad to hear you like the design :] I…