This is the first character for my game demo. It's the first time I model something for a video game (I come from VFX). Next step: UV unfolding, which is something I actually love to do. Sculpting, then textures and look dev. After this, let's see how it moves in Unreal.
Stormseeker Games is seeking an experienced Sci-Fi Concept Artist to help define the visual identity of starships for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with:* Spaceships and starship interiors * Science fiction architecture * Visual development and worldbuilding *…
Hey! I'm Dina, a 3D Character Artist specialized in low-poly characters. Experienced in modeling, sculpting, texturing and rigging. I’m available for freelance and contract work. My Discord: tina.reka
I am looking for an artist that can create 5 characters. Likely similar in theme. These will initially be used for digital only use (non game). Used for corporate business to business activity. Themes to be superhero or robots. Characters to represent products (I am not decided on whether these characters should be human…
We're a startup food brand launching direct to consumer (D2C) and via Distributors sold in export markets. To establish our unique brand equity we're launching characters and require short animations (15s, 30s and 60s) to bring the brand and characters to life. We are willing to share a percentage of our worldwide profits…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
So there's this recent situation on twitter which has steadily been turning into a dumpster fire and concerns the appeal of character art, and I thought to share a few threads from character artists and x users analysing the situation. The character in question is Kay Vess, the protagonist from the Ubisoft game, Star Wars…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
Hi everyone, I'm working on characters for my portfolio. At this point I made male, fallout style armor and working on female charakter (clothing inspired by vindictus concept art http://www.vindictuswiki.com/wiki/Fi...oncept_Art.png ) Be thankful for any opinions. Hope with your help I build up proper portfolio :)
Finally done! This took me quite a while since I got burnt out, but I finally managed to finish it. The character and rig was already done last year, I just had to do the animations but I also wanted to show it in game so I was working on the animations while making the Unity project which took me a whole 2 months to make.…