I'd say make friends with similar interests or find those game-art-jams and say "hey, I'll help make some stuff and make connections", group with a team you can trust and start a project that is not to big/long to accomplish and make games with people, right now all i see are people trying to get into the industry without…
It's probably coming from dirty geometry produced from dynameshing+remeshing very concave areas and closely overlapping parts. UvMaster will lock up on the "cutting handle..." operation when it comes across these dirty areas (non-manifold geometry). You can try using the check mesh and fix mesh buttons to see if that will…
nevermind the first part. I just created a copy and subdivided it in simple mode, creased all the hard edges and baked it out as a LP and then i replaced subdivided model with regular one. The waves are gone. but im still wondering if its possible to combine 2 normal maps and picking the best parts out of them and…
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Thanks a lot for your response! yes I indeed got better attention for those but I stopped doing them a while ago, my last 3 works are all for game use and I'm more, a lot more interested in game models. Do you think I should remove all of them except for game ready ones? Does that help?