You must have uploaded the wrong video. What I see its maybe 2 frames. EDIT: Ok, it looks like Quicktime just doesn't like to play it in the browser. I downloaded the file and played it locally, and it worked fine. It looks pretty cool! I like some of the dynamics you're doing with the gun popping around when its hit. Good…
Is it reasonable of me to ask you to not post them as animated pictures? For animation critique, having a quicktime .mov file ready makes the process of feedback a lot easier. You certainly improved the walk cycle, but it feels like you're focusing too much on making a "sexy hip walk" than getting a nice motion. Archs,…
I've had the same type of problem for a while now, but can't find a fix. I can't watch most movies, except for ones recorded with Camtasia, and quicktimes, without the computer hanging or even crashing. The closest thing I've found about what might be the cause it this: http://members.home.nl/marf/Infinite%20Loop.html But…
So doing some silly website design for my new portfolio coming, just wanted to ask what people thought so far. I need to get a couple more "solid" pieces up there (defiantly another scene) but I'm debating on when to put up the new site. Small Preview: Large Preview: http://img23.imageshack.us/img23/6214/preview1t.jpg Just…
Yeah, any tips on how to remove the interlacing. I rendered the vid using After Efeects since UE4 does not support exporting sound and you can't add Text to a video in ue sequencer. Or is there a way to do this in ue4? I spent a long time re-rendering out of After Effects but theinterlacing still remains. I used the…
Whenever I test my map in Unreal Editor when I use the startMOVIECAPTURE command in the editor it saves the movie in my movie folder, but when I play back my movie in windows everything is moving at 2X Speed. I also tried using the matinee movie capture command and the same thing happens even when I set the fps to 30 fps.…
so.. what do you guys use? I'd been using jpg's for a while, but really didn't like the quality I was seeing, even on 'max settings'. So I recently started using .png's, and the only complaint I've heard so far is a problem with the Quicktime plugin resizing images even after the browser-based image resizing is disabled.…
on a sidenote, a friend at work is working on a webGL (firefox 4 and chrome compatible right now) engine. Right now he is more busy with core stuff such as smoothing groups, normals etc. but something like that would be really nice. Like a polycount supported online viewer where people could showcase their models with.…
I think the fact that Steve Perlman is the principal behind this venture should lend enough credence to this not being vaporware. The guy was working on online gaming before the public knew the internet existed. Back when the most senior members on this forum were blowing dust out of their NES cartridges in their pajamas…
Yea... as much as i want to get excited for this... i just don't see any reason for it.... more action.. less horror... more wise ass Isaac, instead of him being a very disturbed survivor. I see more action oriented AI... which means you will prbly get more ammo to dispatch them... which means, less emphasis on placing…