Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
I posted this over on the Mudbox forums yesterday, but after 80-odd views, and no replies, I figured I'd probably get a better reception here. It was made with the same base mesh I posted a while ago, with a few proportion tweaks. I'll just copy and paste what I wrote in the thread from the Mudbox forums, on account of me…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
This is a robot bust that I've been working for the past week or two, it was done in Zbrush and rendered in Cinema. Thought you would like to see it, C&C's are welcome.