THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
hey , I ve made a fore arm twist using wire params in max, but i keep getting an illegal reference. Any one here familar with this stuff? Tried in the tech forums but no replies. I ll post more details if some one thinks they can help Thanks
I just saw this and was blown away... Just thought I would share. (sorry if this has already been posted) https://www.youtube.com/watch?v=8qeOFibRmoo https://www.youtube.com/watch?v=7bX0qpsLfpE
this is a game asset i'm making for an indie game called "global conflicts" max polycount is 2000-2500 texture is 1 1024 map and i'm not allowed to use transparency for the windows. this is around at 2342 polys. i realized recently that i didn't put mirros, but i'm just going to make planes and use transparency for the…
On this screenshot you can see the result of the mirroring legs joints from the left side of the character to the right side. And you can see local axises. After mirroring the primary axis of the joints on the right side is -X. Is this is the correct behaviour? If not then how i can orient them properly by using…
Thanks! The books were the most satisfying part for me as the whole thing felt off before I got them in the scene. It's only 5 different models, each with a unique set of details on the texture sheet. The heavy lifting is really being done by the master material I made in UE5 that's giving color and wear variety based on…
Ok...so I need a big critique on this- please tear 'er apart! Lit in -UDK, -Around 80k tris total Textures are generally 1024x1024, but smaller things are at 512x512 After the Dropship model I re did, I knew this was going to be my next piece I was going to push and polish even further... I know a lot of things need work,…