Yeah Bradler Thanks! its in FBX format if I need to change to OBJ just tell me. Again thank you in advance. https://drive.google.com/drive/folders/0B61612bXyakMaHNBUndsVFpYZmM?usp=sharing
Hi kaburan, Thanks for deciding to purchase a license. To answer your question: In order to save your maps one folder up from the PSD, tick "relative to PSD" and use the path "../". Enjoy
Just added my first hard surface model (Colt Anaconda) now rerendered into the Misc folder in my 68 - portfolio I also wanna say HUUUGE thanks to this guy Rafa
Unity's Download page has an option to download their built-in shaders. They have both a GGX and BlinnPhong implimentation in there. The files you'll be interested in is called UnityStandardCore.cginc, UnityStandardBDRF.cginc and UnityPBSLighting.cginc in the CGIncludes folder. It's all HLSL.
Thanks. I have made a folder of references and got some tuts and further materials on anatomy, i will work heavily on that for now, both sketching and sculpting wise. Good luck to you too =) .
Awsome work. Bookmarking it to my inspiration folder! Btw how many unique meshes do you have in this environment? Must be quite a lot? Looking forward to see your next piece.
Well, I experienced this problem too. Folders in dDo dissappared after update to 2.1.2. Synasthesia's tip solved problem after rebooting Quixel two times. Anyway, thanks! :) Synaesthesia said:
Try deleting all config files in \Documents\My Games\RedOrchestra2\ROGame\Config That way the game will regenerate them from the base config files which reside in the steamapps folder of the game.
This is an issue with Photoshop itself, not NDO specifically. The shape slowdown is only fixed by deleting preferences via the containing folder for those preferences. I regularly delete my preferences because of this issue, unfortunately.
There is an "Uber Shader" graph included in the Maya LT presets folder. We included basic help documentation for ShaderFX with a simple starter tutorial. Anything more advanced, you are free to ask here.