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Re: [UE4] Simple Hills of Grass
Reply by
joshmtyler
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Mar 2017
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3D Art Showcase & Critiques
@deutschbag Thanks. I agree. I've got subsurface in the material but it's set to a default black right now and needs to be adjusted accordingly.
Re: Pipeline workflow with Modo 601 and UDK please help!
Reply by
WarrenM
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Jan 2013
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Technical Talk
In Modo preferences, check your FBX setting. It has "Export Edge Smoothing" off by default. I have no idea why. :)
Re: BIG PROJECT - Short film - "Free Ticket"
Reply by
[Deleted User]
·
Dec 2009
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3D Art Showcase & Critiques
I could be wrong, but it looks like you might not have perspective turned on in zbrush (hit P). It's turned off by default.
Re: Don't update your PS3?
Reply by
pior
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Jun 2013
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General Discussion
Hehe yeah it sure is :D Makes me wonder why they dont roll that out into 7 by default too ... Oh well ...
3 results
Re: Maya to MotionBuilder gone really bad
Reply by
Kyle_butler
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Feb 2013
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Technical Talk
Btw, I think it is worth mentioning that every time I reopen the file, my wrist's position returns to the default state:
2 results
Re: stretching texture on narrow corner
Reply by
GlowingPotato
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Dec 2014
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Unreal Engine
Maybe the uv's is passing the 0-1 UV space and UE4 is set by default to repeat the last column of pixel when this happens ?
Re: As a game artist where do your interests lie?
Reply by
slipsius
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Jul 2012
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General Discussion
IF there were enough, you could always take a default level from UDK and do the lighting for it as a contest. animation and FX for me
Re: Modular Floor Tiles - Outlined in Shadow
Reply by
glynnsmith
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Sep 2010
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Unreal Engine
Ack. I forgot to mention my light setup so far. Right now, it's just point lights with the default settings.
Re: UDK Custom Height Map Collision
Reply by
AzzaMat
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Jul 2012
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Unreal Engine
your terrain is probably bellow the killz. Either move your terrain up, or lower the default killz in the world properties menu
Re: Texture/Opacity looks different in Unreal than it does in Substance? [Pics]
Reply by
Ashervisalis
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Sep 2017
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3D Art Showcase & Critiques
UE4 has a glass material included. I'd copy that default material, and then plug your colour, opacity, normal, rough, and metal into that.
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