The vegetation before texturing had strong shapes. The texture's alpha is too strong. This makes the leaves/branches appear too thin, thus they are dithering out and turning to noise at a distance. You could easily take a look at some great example by downloading UDK or Crysis Sandbox to see how these should be handled,…
[ QUOTE ] Shitty graphics generally translates into shitty games too. You fuck the basics up, you're a lot more likely to fuck everything else up too. [/ QUOTE ] What? It's not like this is the Two Worlds FPS is it So who cares if they didn't apply sepia tone/sharpen/hdr enough on the promotional material, Duke3d didn't…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
I adore the armor, very solid shape and design. Good materials, interesting to look at. I personally don't think the face/body suits the style of the armor. They're well done separately, no comment there. But imo don't work together well. I do have two comments on the face, first one being that I think the lips could be…
https://twitter.com/AtelierMcMutton/status/1735082974155100186 So I got Schteve3d's Wiggle 2 addon for Blender for physics bones- it's quite nice! The previous speaking video was animated on ones, with the mouth on twos. This one has everything on, like, twos or threes to see how that looks. Which one would it be? The…
Hi! I think it looks cool :+1: Points I think could be improved further: * I agree with Noren that materials all read very matte and some variation in reflectivity would be nice. * Boxes look too repeated in my opinion and their construction is a bit cartoony/ simple. Could create a set of variants, constructed slightly…
Your gun looks decent model wise, though we don't know the exact tri count or see the wireframe of it to see how much could be optimized. But your biggest issue by far is the poor quality of your textures for the gun. It looks unrealisticly noisy and bumpy. While the guns texture does have noise it's very subtle and the…
First thing I have to say is : Get rid of the demoreel. Seriously nobody will hire you nowaday with a video demoreel unless you are a fx artist or an animator. >Character artist, prop artist, environment artist and digital sculptor That's way too many things. Either be : Generalist/Environment artist or character artist.…
Naugat - Yeah, I understand. My interest in drawing from head is mostly so that when I relax to draw and sketch, I won't go into a rage because I keep can't draw a decent face, hand or foot properly and have to run screaming to the internet. I think it's more fun if you can draw basic stuff like anatomy uninhibited from…
This is not bad concerning clothes there are cool effects What annoys me is the difference between face and cloth, the styles are different, look like two different people did that. - The brushes used in the clothes are too sharp I think, a sweet smudge pass wouldn't be a shame. - Do not forget that with the belt, the…