Thanks @Spoon ! that's a good point about her current pose, hadn't notice that. I do intend to pose her at the end, but I may make some adjustments now so she doesn't feel too off balanced.
Needs feet. First thing I think of when I see this is why is he still standing upright? He has a very large and bulky neck that protrudes forward and tiny chicken legs (pun intended) with a nub for feet.
Thanks Micael Oliveira! Hey guy, speak in English here or other people will not be able to understand you. Later I'll post some other studies. If possible today I intend make corrections in the proportion of the first study likeness.
This sort of thing would be a fun challenge ... given a scenario, set up a scene that tells that story. Or, I guess even better, create a scene that tells a story and if the judges can work out what you intended then you succeeded.
I wrote it to dynamically resize depending on resolution, but you're right, there seems to be some issue here - it worked on my test URL so I'll see what I can do to make it works as intended - thanks for the heads-up!
Oh, yeah. My mistake - I thought your message was on my post, sorry. Anyway, why going offense? I mean, I never intended to hurt your feelings...And who needs to see a doctor after all?
Seems odd to have a undo system like this when the program is intended to be used for baking. Like I said above the scene doesn't need to be big for the delay to become noticeable. Do you think there are any plans for improvements with these issues?
I loved Wasteland. Many hours were spent trying not to get too radiated...It's nice to see this kind of alternative take on creating a business. The fallout (no pun intended) should be that jobs which weren't there, are created for those that need them.
The intended personality of the character usually is helpful for something like this too. Is he suppose to be a generic SAS soldier? For instance, the head on 8 looks to me like an unkept nut, who has spent too much time alone in the woods.
If you intend to sub-divide the mesh, you should bake your normal map from a sub-divided version. When you turn on smooth preview, you're changing the mesh geometry and normals which affects the normal map.