Just an update of what I've done I created a rig for posing and animation purposes and yes the tick is at 1200 tris :) [IMG]http://www.polycount.com/forum/<a href="<a href=http://s1060.photobucket.com/albums/t459/philipweygandt88/?action=view¤t=body_33-1.jpg"…
Hrmmm... Maybe "We want you" posters are that Joker and Two-Face are going to be vying for control of Gotham? I hope for more enemy types and much more variety in boss battles than 'wait, dodge, let them smash into wall, pummel, run away, repeat but now with goons'
hey there, a promising scene you have there from what I can see. To keep my feedback short for the moment I only want to say that the lighting is the main issue in your scene. Everything is too dark to see details or material effects. So first I suggest block in a proper lighting. I suggest you browse for some fotos of…
ok no problem, it's a rabbit whith those eyes <a href="https://uppix.com" target="_blank"><img src="https://uppix.com/f-tete52d6dde300152323.png" border="0" alt="uppix.com" /></a>
Hrmm. I had I changed it from 16bit to 8 bit and now it's exporting. I feel dumb. But also I don't know why it was doing that. Shrug? I think somebody has told me that 16 bit doesn't work before. Guess I needed a reminder.
@Renaud Remember the difference in map size as well (according to Hristo Rusanov): DayZ got 16x16 kilometers. WarZ will be between 200km2 and 400km2, so you might still be running around for hours without meeting anyone.
hrmm.. I'd be happy to look into this for you if you want to provide the mesh I have a few ideas that would be easier to look at rather than type out all the possible problems... dons@envartist.com if you're interested in the assist
bunnies: Ha! thats fucked! never noticed that before, doh! I tried some tests, and even with something that'd sample the rgb of a static layer the values were off by a slight amount... hrm. thanks for pointing that out! learn something new every day!
Hey there , Are you sure that you doing a wood texture , looks more like a brick wall to me or if its wood those planks are floating on top of each other Also most of your seams make straight line [seam on the top and on the bottom ] this is not how you build something durable you want to offset them as much as possible…