hello evryone.i made a 3d cannon and tested model with pbr maps in ue4 and it was fine.now whenever i import my textures in sketch fab its shows some transparent material.i import a 3d tv before that and everything was fine .
Thanks japhir! got really luck that morning :D thats so far the only quality shot i've got from there. another fav object of mine, grab its picture now and then, didnt realise there was such a gradient in the photo till now.
What have you searched for so far? Have you checked the Unreal site? Have you googled? What were your search terms and what did you find? http://www.catb.org/esr/faqs/smart-questions.html#before
I was a big fan of the first one, big WH40kplayer too, like you, I bought the thq pack and started playing it, only did some squirmish fo now, and just starting to understand the gameplay, but really loving it so far
Hmm, it looks like it's vertically squashed just a bit (too short and too fat on the diameter). Textures look spot on! Once you add some dirt and other detailing those are really going to pop, nice work so far!
I checked out the first two episodes of V, and was pleasantly surprised. I was a huge fan of the original Kenneth Johnson miniseries, and was dreading a modern adaptation, but from what I've seen so far, it's got a lot of potential to be pretty awesome.
i on the otehr hand thought it was great and thoroughly enjoyed it and thought eccs was fab. they seemed to treat it as a huge adventure and a fun one, which is what it should be.
Can anyone shed some light on what maks Modo's UV tools so great? Only used them very little so far, and there didn't seem to be that many tools available on first glance. I'm personally still a big fan of Headus UVLayout for unwrapping.