Only tri count matters because game engines and gfx cards draw triangles. When you hear polycount or polygon count assume that it’s the tri count they are talking about. I worked on Age of Empires 3 and Age of Empires Online. Our characters were less than 400 tris with max 14 bones. And buildings were 2K to 4K tris. The…
Here's some screencaps/renders of my modeling so far! I am currently in the process of learning to sculpt with Zbrush, so I've decided to avoid creating a high poly and go straight to the low poly in Maya, which I'm a lot more familiar with. After getting the main shapes in and deleting backfaces, I'm sitting at 3351 tris.…
Here is a video of what I've done so far, this piece is likely to change a lot and I would love critique and feedback https://new.livestream.com/accounts/2835019/events/3625236/videos/69907851 And an image of what I have so far (subject to change)
this is pretty sweet. http://www.youtube.com/watch?feature=player_embedded&v=Yb_Gpqoc1wQ and some of the enviros in this are looking awesome, love that rundown sunset town. [ame=" https://www.youtube.com/watch?v=oZKB3b0cRg8&feature=related"]Hitman Absolution - Introducing Agent 47 trailer [1080p HD PC, PS3, Xbox 360] -…
I'm just saying, I don't think this is that unique-looking as a feature set - we've done more primitive real-time deformation in an open-world game on the 360, and the current Burnout does something similar, I believe. This doesn't seem "next-gen" to me.
@Loqq, to be honest it started out to be just sci-fi and I wanted to mix in something that gives a Warhammer feel to it. But in the current state of my skills I feel more comfortable to make something I could get direct references to so I decided to go full Warhammer, therefore I realy haven't a real purpose to this thing.…
That's not really a fair comparison, those Marlin skies are not HDR and at lower resolution (and actually only 15 of them are full 360 skies, the rest are missing the top or are only 180 degrees). Ofcourse if you don't need the HDR version or the extra resolution then I can imagine you find the price a bit steep. (But…
It's direct ports of old titles, it's not feasible to develop high budget titles for the phone market as the price-point is incredibly low as it is, and much of the market is looking for short experiences. This is what separates and makes separation possible between handheld consoles and the iphone/android market. The Wii…