I would suggest working in 512^2.. imo it's really difficult to hand-paint a 1024^2 and make it look good.. so maybe not the best startingpoint but that's maybe only my opinion..
OSD hotkey won't work on 3dsmax and zbrush, dunno why. Also tries keypose and showoff not working on max http://sumtips.com/2012/05/show-key-press-mouse-click-on-screen.html
@choco We got that figured out, they're exported through FBX exporter, I installed max 2012 and they're exported too. If they make any difference to shading is a different thing though.
http://www.consoledigest.com/sony’s-ngp-only-in-2012/5957 This is expected really. Still can't wait for the hardware! I hope it sells extremely well... Just sad about what's going on in Japan :(
yeah it works from max 9 to 2012 here is a video showing more stuff [ame=" https://www.youtube.com/watch?v=-I0XSgfiuh4"]New modeling system sneak peek - YouTube[/ame]
Thanks for the link I'll watch that and see if I've missed anything. It does have auto generated lightmap uvs though and resolution is at 512, its almost like its ignoring them though?
my first thought exactly :) i cant find anywhere the picture of the exact place that looks close to this scene,he's another one that's close at overall http://greenleewow.files.wordpress.com/2012/06/19exteriorhub.jpg
Are you using max 2012 and the new nitro display :) if you are and you have gamma and LUT correction enabled it might be because of that .. just a guess. it is located under customize/ preference/ gamma and lut
there is a definite difference in the smoothness of transition between the sensitivity of the 512 and 1024, I've used both. I've found sometimes the graphires had a bit of jumpyness in size steps and the intuos was always smoother in transition.