If you are targeting modern games for your budgets, then an asset of this size would warrant multiple-tiling materials and a high vert count. You wouldn't need to bake anything here to get a very high quality result. Some games may use atlas-ing, some may using masking. Depends on the design principles. If this is for a…
I wasn't saying a concept is a bad thing or that he shouldn't use it. I just don't see enough detail in the initial idea to warrant spending more time on this concept. Like I said "Concepts are great to finalize but for this design." I just think for the use of starting and finishing this model you don't really need to…
Yea I hope most of the improvements are on the technical side because that didnt really blow me away at all, graphically I cant really tell its not cryEngine 2. seems like they are aiming it at being usable for consoles now, which could be pretty dandy. although I dont know if it warrants the 3 instead of being just 2.x.…
Dude make some games. Really that's all you have to do. See if you like doing it. you might want to get a game like Starcraft 2 and make a campaign and see if you like the experience. Making a game is like writing and essay. You got your main idea, your paragraphs (levels), objectives (purpose of each level), etc. Then you…
@renderhjs From my previous research initial physics in Pure for example started as raycasting down towards racetrack from cuboid colider mesh for the cart and applying coresponding upward force. Later it was reduced to 2 raycasts, one in front one at the end. This was simplyfied even more reducing to 1 raycast in high…
I can only assume they do it to get us thinking about topology early. The brief is pretty much just to get a human body model into UDK with diffuse, normal, specular, anymore than that is left up to us (and with that milestone mark of course). My own personal take on it was to take inspiration from Starcraft 2 terran units…
I'm sorry to answer so late, i've been overwhelmed by work lately... so btw, i did some "low high poly", making details in maya before Zbrush. About the weapon I thought about an in-between, so my character would have her hands and her weapons on it if she wants, wolverine-have-light-saber-style. :D And why not also an…
Thanks for the quick replies! @Frell, is there any particular position you think would perhaps show me model of to its full potential? I am currently working on an abandoned aircraft hangar to put behind the model to give it some kinda of context. @Orgoth02, Thanks dude, the brown bumpy normals around the arches are Mud,…
That's some very sketchy "advice", though not entirely untrue. Just because something is common doesn't mean you shouldn't show it, or attempt it. Especially when you do as good a job as he's done. His Starcraft 2 Turret is very common on portfolios, but the quality is high enough that he should most definitely keep it…
NS was pretty sweet, I found it to be an FPS version of StarCraft (to a sensible degree). Played more Quake Wars last night when I got home, once again forced to play single player (couldn't play online, internet was screwy all night), because I couldn't run the dedicated server and the game on the same PC. MoP, little…