im bad at paintovers [this is actually my first eva!], but i thought i'd try one out: ur edges are too white, and there is still too much damage. Lessen the whites, give subtle highlights. I'm no pro at handpainted diffuse-only models, but.... just my thoughts. Compare my img with ur image.
At first I thought there were only 4 models. After clicking on the images I found way more. Perhaps, you can alude to the fact that those images lead to pages with multiple different assets. Maybe some text under the images like "Weapon Models" or "Vehicle Models". I know at the top it says "Press Images to see more" but…
The lighting makes the scene looks flat and it isn't bright enough. You've got some clashing low res textures, such as the rock on the left in the second image. The leafy, green trees in the 3rd and 4th images would look better with some AO because they're currently looking too flat. The same goes for the huts. You should…
If the different UV sets you have all share the same name, it should just work. In the same way that if you applied a texture in a Max material and told it to use UV1, it would use the first UV channel of all the meshes you apply the material to. Also, I find it easier to just drag+drop the image from the Images tab…
If you're going to keep the vids, then make them do something still images can't do. Like, rotate the angle around. Also a breakdown video, slowly adding in assets to the scenes; showing how you constructed them. There's no need for a video of slowly zooming in to still images. Also, images take too long to load for me,…
Would highly suggest reading these: http://www.noahbradley.com/blog/2011/i-hate-your-portfolio/ http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/ Some specific problems: Can't save images Can't enlarge images Your contact info isn't on any of your images, your name isn't even on most of them Navigation…
hey i'm not sure i fully understand your question, but i'll say a few things and hopefully one of them will answer: first of all, i think you understand that textures show up in texture mode when referenced through the UV/Image editor. Sometimes it's finicky, but you have to be in edit mode, select all (after you've…
Ok, understood. So i am having one last problem with integrating viewer into my website, i am trying to put viewer onto my page as well as having images below it on the same page but when i add viewer it seems to simply override the images. Below you can see the code i have for the page which contains the viewer as well as…
the title is not saying much either, very confusing post :( Maybe you are referring to image modeling? or camera mapped modeling? 3dsMax has some build in tools to match a camera in 3d space to a 2d image by referencing a few points in the picture and 3d space. Its called camera match or so, just google it. Otherwise what…
solved - easy way in affinity photo is to open the swatches panel, then in the options you can import a palette from an image, and you can set up to a 256 color palette. So you can composite a few images together that have the colors you desire. Then just set the display size of the palette to large and screenshot the…