By normalize do you mean throw a constant clamp on it? I still can't figure out why I can't upload but I'll describe the network Camera Vector + Light Vector -> Constant Clamp * 0.5 this result goes into a DotProduct with the normal map texture sample The DotProduct output goes into a Power node with a float variable as…
imo give geo to the bed cloth it looks ultra flat. the sand material is very brown and boring and the same colour as the mountain behind, some small colour variation and bump should help. the wood outside is all super desaturated and all the same type and shade, needs variation and a bit of saturation. grass/shrubs tends…
I like these podcasts a lot so far! I was only hoping that in future, maybe the volume could be turned a bit higher? I have to set my speakers to max and it's a bit hard to hear anything ( i don't seem to be having same problem with podcasts in general, like on other sites though). I do agree with warhank, it would be…
As a pretty big fan of 40K and a fan of them crazy helmets and such on the Eldar, I'm going to go with modeling one of them bad boys. I had to pull out of the warm up challenge with DW due to school, but if I keep on top of things this quarter I'm looking to get a lot of learnin' done building characters. Things I'm…
xChris: Hey no prob, ask away! :D There wasn't a hard polycount number set, I had to adapt depending on what type of model. For example the London Monitor is pretty much by himself in an arena so I could give about 35k polys. Things that would only be in cutscenes could be pretty high. Weapons have to work in pretty much…
Yeah there lies the problem, it would have to be started in small scale and expanded from there. A small society that was completely self sufficient wouldnt be impossible and hopefully more and more would see the benefits of that, especially in an economic crisis. Arguments against all this would be the "forbidden planet"…
One thing that might be awesome, is being able to use something like all of 3D Studio Max's modifiers to actually animate different effects (not skeletal) directly in the game without having to vertex bake everything. Totally would make a few games using just warp-space modifiers. Not to mention, if you wouldn't have to…
Good article. I back up his statement about gamers not buying games with copy protection. I won't do it (Bioshock). I'm more likely to pirate the game with the protection cracked. I also won't buy a game that looks best with the latest and greatest graphics hardware (Crysis). And companies that develop these titles…