Alrighty sorry for the delay, here's the video. [ame] http://www.youtube.com/watch?v=mYgh3VKF-7U&hd=1[/ame] and the shader network. click for full size
Yeah this seems like the solution. I took a closer look at Final Fantasy IV and noticed they used gradient decals for bright areas, as the one in the example image.
That's what is delaying us at RenWerx. We chose to transiton to TSE and it hasn't been smooth. I don't blame you guys for continuing with TGE for now. Congrats
Aliases make just different sort of troubles IMO. I have a few masks rendered from cryptomate AOV and save them in a folder "renderoutput" which is aliased in SD . Then I do a new version and have to keep previous render . I do a new "renderoutput2" folder and re-aliase SD to this new folder. But since aliases in SD are…
Gauss: Heh, the mental image of the country voting on whether to rape british stories or not is pretty funny! What can I say, considering that Disney has been doing nothing but lifting european stories for the last couple of decades or so and that this trend has been continued in cinema in America outside of Disney for the…