Make bigger brushes, like 300x300. Also make them from contrasty source, black and white is good. You might get some ideas from these brushes. http://creativemac.digitalmedianet.com/articles/viewarticle.jsp?id=27688 More brush sets from the same guy.…
haha sorry to dig this back up, but i have been reading everything the press has been writing about ratchet, and i just stumbled across this and its probably the best press reaction to a game ever. http://kotaku.com/gaming/vs-mode/wilson-...tion-279125.php [ QUOTE ] Even when absurdly rail sliding away from whatever…
You honestly think the Wii Balance board could remain at $100 if it still had to go through all the same costly medical device regulations that products deemed more official have to go through? http://mises.org/freemarket_detail.aspx?control=279 Read steps 1 & 2. (I don't condone #4 for the record) Also see here for a…
I made a tutorial that includes explanations to procedures in making a wooden texture, might open a few doors... http://www.modthesims2.com/showthread.php?t=273918
Hey guys, Well I got the polycount down to 273,000, and they are happy with that(Thank God!) I just wanted to say thanks so much for you guy's help and thought I would show you what I had so far normal mapped and textured. -B
I picked it up, dissapointed by the lack of story. I find myself playing would tour more. I'm going through files with a hex editor now trying to find codes.. Edit Found some: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=929424&topic=27837497
this is just how I'd map that face/cut the geometry Note: You could of course have the purple as another Red, if you cut the Red's two sides to 45 degrees each and make it tileable. Your blue would be a tileable generic stone plane, tileable from all edges. You could get extra mileage then, from being able to have it at…