I am going to double check this with our engineers, but as far as I am aware there is no native feature to resize the UI. This is all handled via the OS's DPI scaling. So, if you had the interface scaling in windows set to higher than 100%, it is likely that the Marmoset Toolbag UI would have appeared larger as well. So my…
Hey egg! I would really suggest you spend some time in making your roughness as detailed as you can imagine. Think stains, scratches, smudges, tarnish... the whole lot. Most detail will come from the normal map and roughness information and this is where most time should be invested. That does not mean the albedo should be…
It kind of depends on what you'll be doing? I'll assume modeling & materials? I am by no stretch a Maya expert but I did start off with Maya years ago, switched to Max and then later went back and brushed up on Maya. I recommend checking out NEX http://draster.com/nex-1.5/. It does a decent job of upgrading Maya's modeling…
The scale is totally throwing me off. The picatinny rails are waaaay off for this supposedly being "normal sized, but for a 8' robot". Picatinny rails are 10.008 mm from center groove to center groove. PT Rails explained I don't want anyone to take this the wrong way and think I'm complaining about precise machining. Its…
thx for the word throne room ^^ i knew it was no church but it had similar architecture and I didnt had a word for it tried to fix the proportions all day tried various things like changing the number of pillars, FOV, camera position etc i hope this is close enough the cube is 2 meter high, based on the chair and the…
ah rendering in maya: making your work look like shit since 1875 i would rather just grab my work and stick it in cryengine or something nice and quick to export stuff into. unless of course your school wants you to learn to make renders for a game course. in which case i would question that somewhat. also, you are…
Creating a jacket bottom: With the sleeves done, the next challenge was to extend the jacket past the belt line. Again this was not correctable with opacity maps. A prop had to be used. My first attempt was with Ball_002. It worked for appearance but looked overall stiff. What worked best was a Physics Prop, Cloth Template…
Alberto Rdrgz: thanks man....if you like the belly shirt wait till you get a load of his tramp stamp :D Di$array: thanks very much....I guess that I just have an affinity with the floating evil minions of French millitary figures....how could I have not figured this out sooner :D Buckles-check, I will get those sorted, at…
More mirror related custom normal stuff: I've been working on a tool to turn mirror mods into real geometry, with proper origins and orientations and proper custom normals. This tool is also essential if you are doing object space texturing, as the mirror mod in blender messes with this as well (understandably) as shown in…
Hello everyone! This is my collaboration with awesome 3d character artist - Мария Панфилова (Mariya Panfilova). Full project on Arstation - https://www.artstation.com/artwork/eOOq3 She gave me this model and I created the all grooming and lookdev work for it =) Maria gave me Substance Painter file, so I exported the all…