Still not perfect. The helmet scene is baking some weird triangulated areas at the back on the tubes and pipes. Looks like a wireframe of the polygons but with shaded lines on the curvature map
Wireframe is death. Try to separate into smaller meshes and hide anything you're not working on. If you're using subdivision modifiers keep the iterations low on anything you're not working on.
Wireframe of the base section here. Ran into some smoothing problems when it instanced and then bend. ALSO Make sure to smooth before bending. You keep forgetting this.
er- its not the model, but brightening the background that I think will help the most- that does look a lot nicer though- looking forward to seeing how the wireframe looks
Holy moly, can you show us the wireframe? This is nuts, by your posting time I'd assume a 4+ months project. Such an insane amount of blood in this thread
Ok i updated some stuff. Added a Hover for the Main Banners, Wireframes for the LPs and i killed the E-Mail in the Main Menu. Now the Textures :) www.elvis3d.net