Hello! We are a small team of 2 developers looking for a 3D artist skilled in animation and modelling for developing a demo/ proof of concept. We have been working on the idea for 5-6 months and now we want to include more individuals to join our team for the purpose of accelerating the development process. The demo would…
Hi all, I wanted to share something mind-blowing—an alien character we just created using HelixEdit, our new Maya plugin. No manual work on blendshapes. No tedious adjustments. Everything was automatically calculated by the tool. MetaHuman-level realism, full DNA file control, and blendshapes done in seconds. Imagine the…
I think Magno sums it up quite nicely: The thing is that people should instantly recognize the theme or idea behind the set. The Pudge set mentioned earlier is a good example. People will know the lore right now but later on and ingame they will have to recognize it by nothing more than the style of the item and maybe the…
This is hardly surprising. I worked at Funcom Dublin about 8 years ago. After Anarchy online flopped its launch the entire Dublin studio (which was making profitable Playstation games and had just begun an Xbox title) was canned. Nobody was paid any redundancy packages. We were literally locked out of the office the next…