I did some work on the "grey box" stage. Blocked out some important areas, then worked on getting the game into a minimum playable state. Side note, for your reference... making 90% of a map in hammer circular is a pain when working on grid. I do not recommend. Maybe pick some major grid points and make most of it a model…
Introduce it as play rather than learning and work with characters an IP that they're familiar with and love. Do they watch Pokemon? Draw some pokemon with them. Try not to be too teacherly to begin with, it will scare them off or frustrate them, initially you just want to encourage as much drawing as possible, later you…
I think practicing drawing might help, or looking at drawing tutorials. 2D artists imagine their character features as shapes to create variety. Here's some examples of tutorials I keep. I think it's good to view variety in the most exaggerated terms cause I personally tend to under sell facial features. So when i'm aware…
i have intuos2 and 5 on my desk and am using the same nibs (the spring-loaded type) on both. the series 5 surface has more resistance for sure yet still looks spotless after over one year of daily use. i find it makes zero difference to my ability to draw on these. never had any problem whatsoever with the type of drawing…
I went from Intuos 3 to Bamboo (larger one) not so long ago . Haven't felt any difference at all except the pen tip felt a bit too scratchy. Needed to replace it with Intouos one. After that I would say I prefer Bamboo actually. It resembles somehow my favorite Intuos 1 (original) which didn't have those damn useless…
I think you need to break these studies down even more than you are right now. Everything feels really harsh. It's like, when I was learning to draw years ago, I would do a load of drawings of hands in different positions and extremes, to see how they moved, streched, deformed in general. Pick a body part and do a lot of…
Hey man, before I give the critique let me just start by saying I'm going to go at this from a concept perspective and not an illustrative one. That being said though, you're missing a few things that are similar across both directions. Think of it as the art version of "nouns and verbs" that you would need whether or not…
From the upcoming Mortal Kombat to Guardians of the Galaxy and Gears of War 4, you will find Jerad Marantz hard at work designing characters and costumes in many of LA’s most prestigious studios. Somehow in between he finds time to train some of the next generation of well known up and coming artists! In this interview we…
Haha, that was awesome :thumbup: As for the sword fights, I gotta agree with the others. Never been a fan of the fights in the prequels. They felt too flashy, too choreographed and too drawn out. One think I always liked about the original trilogy is how conservative they were when it came to fights between lightsaber…
So recently I tried my hand at Arena Nets outdated environment art test to see how well I could do at modeling and texturing in an optimized manner. The way I saw it there were two approaches in regards to the texture layout and UV islands. This has been on my mind since execution and maybe can be put to rest :poly124:.…