PBR assets ("realistic" or "stylized") can very well be textured completely in Photoshop, without touching a single bit of Substance or Quixel. They don't have to be. But they can be. And in some cases it's faster, in others it's slower.
Finally got some time to start texturing the plant. Here's a nice WIPpy update :D . Still learning PBR, so values aren't all correct and are pretty messy
I can't believe how good this thing runs/looks, isn't fox engine PBR as well? I wonder what the future of the engine will be now in light of Konami's restructuring.
modelHere's a model i recently finished. There's a PBR ver. and a single diff texture ver. They're both free to download and use, hope somebody finds a use for them :) model
First time using Substance Designer and working with PBR textures - really cool stuff! Think this Bowie Knife turned out alright :) Any C&C very welcome.
You are right. I didn't realize that it was 6k. I am creating a library of pbr materials with correct sRGB values from photographed textures with an X-Rite Colorchecker Passport.