In maya, Window>>Settings and Preferences>>Hotkeys>>List All a Press SelectAllMarkingMenu b Press ModifyUpperRadiusPress c Press SnapToCurve d Press EnterEditMode e Press RotateToolWithSnapMarkingMenu f Press FrameSelected g Press RepeatLast h Press UIModeMarkingMenu i Press InsertKeyToolActivate j Press…
1) MentalRay messes up the padding if you have more than one map output in Render To Texture. So bake each map (bump, AO, diffuse) one at a time and only have that one map in the output slot. Its a pain but its the only way to get MentalRay to correctly calculate the edge padding, which it looks like you need more of... 2)…
Well muzz I would say a.) because deviant art already exists and b.) fans do not get you jobs. Other artist who know their shit get you jobs. Hiring personnel who you link to your portfolio get you jobs, and recruiters searching though specialist cg portfolios get you jobs. Upping the level of noise in my opinion is a bad…
Tried out Wahlgrens site, and I don't like it. It feels like there are a ton of things in a page, and there are too many embedded bits, but I just want to see something cool, and click on it for a bigger more awesome version. What frustrated me: middle click on image for new tab: gives me the small thumbnail by itself :(…
I feel a lot of people believe that every detail needs to be sculpted in Zbrush, which I disagree with, and they end up losing the realism b/c they cant quite replicate nature. But I personally feel that if you use Zbrush to really sell the form/feel of some material, that you can then combine your hires zbrush normal map,…
lol I made it into your lecture video Adam! (My GW2 test anyway) sadly it wasn't on a good note... oh well :/ . Thanks so much for that video Adam, it was very inspiring and I feel alot like you did when you were first trying to get into the industry. Almost entirely self taught and I must say I think Networking has got to…
Hey, solid work there mate. Just a few more adjustments here & there would definitely bump this guy up a notch. A. Maybe add a wee bit more mass to the lower legs? B. An additional claw on the foot to give it that last bit of lizard anatomy it needs. Here's what I'm talking about - View Link. I noticed your reference image…
The things ive noticed with unity is it hates draw calls, alpha sorting, and per pixel lights. Unity is actually great at handling polygons so 4k is a cake walk for Unity. I was going to say maybe texture atlasing. Also dont overlook project settings. If you are using high cast shadow details(unlikely since you mentioned…
So here's more Walter: and the head texture: Here's the full body: Just started fixing the shadows and blocking in the colors. I noticed a slight issue with the color in his ear-- the shadow kind of encroaches on the hilights at the top of the ea-- I'll fix it in a bit... Still got his glasses, as well as folds and details…
The environment looks very intriguing and I think it will be very entertaining to explore it all. Like a Myst game or something. I do hope they improve the human character art though. The big daddy looked awesome. The little sister looked okay, however everyone else looked like, said before, mannequins. I hope there are…