The demo feels like it's another Rez: All attention put into the graphics, noone bothered with coming up with good gameplay. It's all just "spawn squad, select weapon, go to enemy, hold fire and kill them all". Kinda like a simplified Diablo with multiple units (but because only one unit can fight at a time there's no…
Time-honored system is 3 copies of your important data: 2 copies onsite + 1 copy in the cloud (or at a friend's house). I've lost data, and it's painful. I've also had drives start to fail, and replaced them before any loss. Drives all fail at some point, both HDDs and SSDs. Backblaze shares some nice data on this. If you…
Your render lacks nice highlights, rim lights etc. You can find good tutorials on how to render a weapon on Artstation. As for textures, they could use more work. The plastic looks like you only added noise to the height channel. The stains on the metal parts are quite nice but you could do more with the metal.
Oh! My bad I'm so sorry, my internet was messing up so I didn't watch the video. This was Killing me when I was animating. For some reason, flying deaths do a repeat of a couple frames when attacked by a tower. This is normal. If you spawn creeps and he gets killed it will look normal.