Thanks everyone - @PyrZern - interesting point, because when I look at the concept i'm getting the impression that the door on the left is on a slightly higher platform, with a couple of steps up to it - which throws out the line of the wall sill when looking at a different angle. I can see entirely what you mean though! I…
Zac - I don't know what that that entails exactly. When I applied a basic diffuse to the model with the normal map you can't really see the low res look. One of my friends said this amount of pixelation is normal and said you won't see it when you apply a diffuse and spec. Looks like he was right! I still have some other…
The checkbox is a flag to use a single RGB value for self-illumination on the whole object. Otherwise it will use the top-level diffuse color/map and the slider controls the amount of self-illumination to apply. I can't really conceive of a reason why you'd want to animate that particular checkbox...but you could mimic…
Then you run into not being able to transfer the normal map if you don't use projection. If you're doing just diffuse and spec, no problem but if you've got a normal map you need to use projection, or rebake the normal map from the high poly source. You can't stick a normal map in the diffuse slot and transfer it that way,…
Texture flats are the only real way to crit the textures in this case, from what I can see your diffuse is weak and your spec almost looks like you used a solid grey sheet for it or a simple greyscale of the diffuse. Your boots look like concrete and the normal map looks very bloby on the shoulders and neck. I can't crit…
Hey man, nice portfolio. The main thing that I would change with it atm is how you have little explanations all over the place. It makes things look a little messy IMO. I think you should just do a bullet point at the beginning and really just say what you have to, to quickly inform the viewer. Your Eden environment looks…
I downloaded this the other day and have been watching the tutorial videos, though I'm not finished yet. It's very useful stuff but either I somehow skipped a portion or the videos kind of jumped from a flat diffuse + ao on multiply right on to halfway finished diffuse and then started polishing it from there. wasn't a…
I would move the menu bar below your name/title - the position there is awkward, and it really prevents you from changing the menu much. The general layout is to have your name first in a large (& readable :) font, your title below that in a slightly smaller size, and your contact information off to the far right in a…
18. Baking: Lightmaps There are a few different types of lightmap you can utilise and each has its own uses. The most common one is a Point Light Map which involves placing lights within a scene and rendering a lightmap from your low-poly. This can be done in 3ds Max by setting up some omni lights in your scene, spacing…
Get a real portfolio site, the advertisements and all the other random stuff is annoying. There currently isn't even a easily downloadable cv (and looking at my site, yes people do download those things) or link to linkedin. There are a lot of resources here on polycount (from making a site to what webhosting to pick) in…