I should clarify first that I did not work on this game (even though I would have liked to, like push the graphics more) but this game was already started before I joined the company Soap that I work for and finished just recently. The reason why I post this is because the other devs here are sometimes lazy slackers when…
Pretty good model. Here are some things that might help. Use a free app like Daz 3d on a monitor next to your work screen. You can dial in muscularity, volume and weight variations, you can pose it and allows you to rotate around the figure while working. Download a free .obj skeleton from the web and place it under your…
Cool Centaur rino, hes got sum pretty muscles and cheeks. Altho working in the hip join is always gonna be odd I guess anatomically. Scott Eaton had a fair go at it anatomically with his death of a centaur. Nice base Kot_Leopold :) check the arms tho around bicep2pit and flexors by elbow. Gods Duncan that is some sexfunk,…
Thanks! I initially wanted to push for a more stylized look (imagine if WoW went with dx11 tessellation and physically based shading.) Now that I look at him again I agree with you. Since it's out of the lowpoly range it calls for some grime and extra details. I'll for sure add some of that in. I'll layout my goals for…
Hm you have mostly characters there, so I suppose you are applying as a character artist What is the most apparent has been said, you should re-render your things, maybe just use marmoset at best to eleminate that factor. Id also cut all those tool icons from the images, and maybe put them at the bottom of your page or so…
Hey Dilkesy, It's not that there are any specific details that need to be removed, it's that you started moving onto details before your base form was correct. And some of the forms DO appear a little boxy still, even though you obviously improved it from the base mesh. Right now the overall form and silhouette just…
Good progress! Nice to see you applying the critique :] I think you can push a bit more, especially in terms of contrast and lighting. For example, making the underside of the blade darker will help with dimension. Think warm vs. cool. So if your lighting is a nice blue, then you can make your shadows a warmer…
Sorry for not replying to everyone, things have been really hectic lately and Ive been putting off posting for last couple of days. @MaverickHornet - Crydev is definitely the best place to go, I lurk quite there quite alot, lots of really great indepth stuff. (Just to share my PM to MavHorn if anyone was wondering where to…
Hey JG, is there a reason the wooden wall panels have gaps at the bottom? Seems a little strange and makes it very obvious you have tiled it across. One thing to be careful of is keeping a sense of scale, for example your keyboard and computer screen look a little small (could be the camera angle). How do you go about…