@finalhart Thanks! I wanted to do a version of it at night and I realised there isn't really anything that would light up in the scene aside from magic orbs above some pots. I've decided to add a little of my own flare to it by adding some pulsing lighting to certain objects and also on your suggestion I've started trying…
The trouble comes in enforcing that. How do you ensure that someone who didn't pay isn't selling content they made with the free version? Companies need to eat and keep the lights on...
@Pancakes: There's no action in the last vid I made, but hopefully this will change your perception! Full 360 AI Tour: [ame=" https://www.youtube.com/watch?v=k4YNsTrBKBw&hd=1"]DataHive - 6/17/2012 - Full 360 AI Tour - YouTube[/ame] Also, I've got a new Beacon AI system implemented that uses neither UDK's built in pathnode…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Project Overview: We are developing the first Arabic-style mobile fighting game in Unity and are looking for a talented 3D Character or Environment Modeler to bring our vision to life. This is an exciting long-term opportunity as we are planning multiple characters and stages for the game. What We Need: * 3D Character…
ok well read through this took the advice things done -fixed Street brought it in closer, more tighter I hope? -Fixed lighting (not right but getting closer to the feel) -Learned proper multiple terrain blending of textures -Changed cobble stone -Changed from static to dynamic lighting (seemed to give better results on…
34. Lighting & Rendering: Rendering Marmoset In Marmoset you have the option of using their Sky Lighting to light you scene. This help to fit your character in a specific scene or mood such as daytime, night-time, forest, and glacier. These can contribute to the ambient lighting in your scene and help your character look…
I believe the lighting in the original does make some sense despite it being pretty blobby. It was baked, bounce light after all! The lighting in the original works because the interior isn't directly illuminated by the sun, so it's dark enough that the lantern and screens produce the most dominant illumination. The very…
[ QUOTE ] I LOVE this style, Rob G. One thing you might work on in the future is how these guys will look with in-game lighting. It seems like, right now, all the lighting is painted into the texture. That's not so bad, just something to experiment with going forward. [/ QUOTE ] Who cares? In-game lighting sucks. I've…