Changed up the lighting, retopo'd and unwrapped the daggers. Second pass textures on the body. Next up is to go back and focus on the face, second pass the textures there and fix some baking errors. If anyone has some good beginner animation resources they like that would be a great help! I want to rig and animate this…
With a typical gaming PC, you'll never hit 1500 watts. An i7 and 1080ti uses 400 watts from the wall max (would suggest going for 600 watts with that build though, there's a power efficiency curve and power supplies do age). Idle programs in the background barely use any electricity, there's only a substantial increase in…
still super flat lighting. Also lots inf intensely saturated colors and contrast in the textures really don't give the eye anywhere to rest - the sky is the easiest thing to looks at because of the value noise elsewhere. For a fix, try finding a ground/grass color that doesn't clash so hard (red and green fight alot!) and…
bud idk when ur deadline is up but i say stay up and suck it up and work on the legs a bit, and remember. just because they guy has pants doesnt mean he doesnt have muscles underneath it. just throw some muscles on it. push/pull tools lol they are fast! i say work on the legs, the ass cheeks a bit. and under the calf's.
ugh, so i loaded the dirty prefs on the ATI card and I get that error still. when i snap to legacy view port then back to 2.0, it fixes it self, but it will come back im sure... were diffing the 2 preferences right before and after i swap to legacy and back....and yea i did try all those Saf plus amny more....
His back to idle is a bit weird especially the pose you used, I'd have him look around a bit or him like gasping for breath cause it looks like right now he did all this park our without even breaking a sweat. I like the poses so far though, looks great cant wait to see the next version. :D
Try making a highpoly model with traditional subd modeling (or use Rhino or Alias if appropriate.) Then, take the cage that generates the highpoly and reduce its polygons until you have the right number of polygons. Finally, transfer vertex normals from the highpoly to the lowpoly. Highpoly: Lowpoly with default vertex…
I can't sleep so I've started modelling. IDK, any tips, I'm on the right path? I can definitely see her lips in the model but not quite the nose. I should probably make the eye surroundings and the ears and neck before sculpting more so I can Dynamesh it together and so I don't have to repeat al the detailing part.
1. FF7 2. Morrowind- The newer games are "better" but Morrowind was absolutely engrossing in a way i'm not sure I understand. 3. Dark Souls 4. Fallout 3 5. Star Wars KOTR Kind of a boring list so, Idk even know if this game counts but: 6.MYSTICAL NINJA STARRING GOEMON, Game is weird as hell and kind of a mess But I loved…