im pretty sure Xoliuls 1.6 is supposed to render as far as i know. http://www.laurenscorijn.com/viewportshaderfaq on his faqs it describes solutions to it, but the only thing i can come up with is that i don't have a supportive videocard :/
Nice start so far. I must admit i'm a big fan of Noah Bradley's work myself, the hardest part to pull off will be replicating the lighting I bet. I look forward to watching your progress.
I also really enjoyed this last episode. Felt very informal and a lot of very very great information came out of this one. I've listened to it a good few times now. One of my favs thus far.
hey, not sure if anyone here is a psp fan. I got to work on this one early this year. Cool game, new direction for the franchise, and so far it looks like people like it. Coming soon:P http://www.pspfanboy.com/2007/10/26/psp-fanboy-hands-on-socom-tactical-strike/
I don't think that the "speed" of the gameplay is the problem, rather it would be more interesting if you focused on faking the speed with interesting battle idle animations. Though rather old, some of the Playstation 1 Era Final Fantasy games may have been slow but avoided looking slow by having fast and fluid animations…
Thanks! I downloaded the claymore from the Chivalry sight to get proportions for my model and realized that the hilt section of my design was far to fat and short, so I thinned it out and stretched it, but you are right, the pommel needs to be enlarged to fit the proportions of the crossguard.
Udders are disproportionate, they are much too small. Needs far bigger udders to match her ample physique, apart from that the rest of the body looks well, pretty accurate for a fat woman. The head and face look too much like that of a baby to me though ;)