Apologies for the late response, I did read through your responses and took it on board. I didn't really know how to respond at the time as it meant a lot of effort to rework the design which had developed from the rest of the research/concepts etc. The nature of doing it as a dissertation means lots of documented the…
At some point the adversity stacks up and starts to weight the person down. If they don't get a break from it, adversity can easily overtake someone. Adversity makes you appreciate what you have once you've managed to shake it off. Its the break from adversity that gives them a chance to appreciate their new station in…
A local radio station had people complaining about Lost's commercial time also and someone checked into it. Without commercials, it ran for 43 minutes, which is a regular running period for a one hour show. I think the problem was, they just kept breaking in with commercials, then ran short commercial breaks. I really…
You don't need pro eyes to critique this. It has a lot of common beginner mistakes (everything I saw has already been mentioned), which you will get past more speedily if you follow some high quality tutorials like this one: https://www.youtube.com/watch?v=9MYGCdf9VHs Forums are great for getting little nuggets of advice…
Well... about a few months ago I read a couple of articles about emotions and how you can convey them in games (I guess one of them was a talk from David Cage). Disclaimer: By no means I say I am the best regarding this subject, I am just stating what I have managed to collect while I tried to search for this subject…
A C&P from a half written tech doc I was working on about uvs (and smothing groups) breaking the tri-strips [ QUOTE ] Many artists take the number of polygons in the model as the basis for model performance, but this is only a guideline. The real factor is the number of vertices in the model. As an artist your 3d software…
Today I'm presenting a project that took me a few months to complete. I created a completely fictitious race, a sort of parody of Le Mans 66, with cars that I designed myself. I did the entire project on my own : vehicle design, 3D modeling, painting and rendering. I enjoyed making this project, and I hope you'll enjoy…