Whoops, I meant to post my script. However, what you said makes sense! Thanks for the response. Testing it now. brb =] macroScript testScript category:"some category" toolTip:"" ( try(closerolloutfloater rof) catch("Dialog close error!") rollout test "Production Tools" ( group "Production Tools" ( button btn_K "tempTXTR"…
Sad news... I wish the best for those effected. It still sounds like a tough market, good luck! If they only loose 9 people then I don't think we're returning to the days of EA lays off 200+ in Nov, EA lays off 500+ in Dec, Activision closes 4 studios and lays off 300+. 6 dozen small studios bite the dust in as many…
I actually went up to 32k :3 But it's for the highpoly only. For the in-game, I'm thinking a single 2k or 4k. Better have the resolution and not need it, than need it and not have it. And MARI doesn't really care what resolution you throw at it. @artquest: I have only briefly tried Uv linking. It seems that you need to…
Not really. A lot of people from the middle class have investments tied to Disney stocks. Teachers' pension funds for example. The California State Teachers' Retirement System owned 5 millions shares in 2013. Only 0.3% of outstanding company shares, but they can still exert pressure on Disney executives to produce…
Another option would be to look on artstation/linkedin/twitter for the lead character artist at the studio and send them a DM politley asking for clarification. gives you the opportunity to start building a relationship as well. They will know exactly what they are looking for. in general, I avoid working with 3rd party…
Thanks for the input Jonathan. I'll definitely have a look at the suggestions regarding the lighting, some sound advice. What I have now is the initial setup, using complimentary colours. Next up will be some research into rendering in UDK. I'm still a rookie with it. As for the vehicle hue that is intentional as it's…
I think most people work at 24 and 30 frames per second because it's easier to manage. Motion capture is typically sampled at least 120 fps. Then when an animator gets his grubby hands on it they convert it donw to something more manageable. The authored frame rate is saved in the FBX format so any modern engine that reads…
You could probably go up to 300-400 on that if needed. Working on low poly stuff you just get a feeling for how many triangles you need - I never get a triangle budget on assignments because it's expected of me to know how many to use. I also think you should work more on your weapon design, look at some real life and…
The highlight is not anymore but i think the edge is to hard, follow the edge and at the right side its looks very round and used. By coordinates 300 /1000 the shadow is in my opinion to dark for such an exposed position. By 350 / 970 why is the stripe so much brigther than the dark area below, i mean its one plane with…
Create a new projector and unproject the whole channel as a PSD, with lighting on instead of flat. You will see your geo a lot better than flat view. Then project back on a new layer. Mari can project any layer so you can keep on creating empty layer in mari, like 5, and project back 5 different layers saved in your PSD…