I liked the character concepts this time and thought they are different enough in artstyle, but I can see how it's a taste thing. Often times I'd start this challenge without posting (because I don't want to "commit", idk?!) and then loose focus and abort mission. Maybe this happens with other people too? Another thing I…
Main engine I plan to use is blender. Since I'm mainly interested in still shots, I think a basic skeleton should do fine. I can commission a more advanced facial rig if have need of it in the future. I think my main priority will be to get the head looking great. As long as the topology is good and I can commission a…
@birb @Zi0 (i'll combine this into one comment relevant for both of your responses) I agree, now having looked more purposely at Zi0's portfolio, I see that it is precise and simple and contains weapons (weapon artist, so that makes sense.) I see that I made a mistake including a mix of 2D and 3D in my portfolio, so I…
Here are some things that might help. Although if your aim is to make a game in a reasonable amount of time you might consider downloading free models or buying less expensive ones to use, as modelling characters is the most fun you can have with your pants on, it inst quick or easy. However you could use a free app like…
Hi Raven, I think many here have watched u grow considerably over the past year or so. Kudos to that. Ur work has great energy and personality, it's your biggest strength and it shines more through your 2D than 3D, so I wouldn't show one more prominently over the other, even if your main goal is a 3D intern. On that…
I think I know what the problem is.... You see those transform-nodes in there? (shard#) That's the original transform-node from your pieces, and that still holds the animation that drives the joints. I think you've missed a few steps, one being deleting history on your combined mesh. Do this: - Start over from where you…
The concept for this thing is great. I like the overall direction you have going with this tying. However, I do agree the word "horse" should be ditched. Create a name for it! Overall the topology looks good. Mostly quads. The couple triangles shouldn't cause any issue. There are a few areas in anatomy that seem off. The…
Couple of thoughts... ACU's single player story can not be adapted to a female lead without major changes. Can't say more about this, but the point is that changing the lead is not feasible. Coop characters seem to be a more important issue here. I think that the person quoted about "women are harder to animate" was not a…
elfronza: Real quality sculpting. Clothing is looking fantastic, though I would consider throwing more wrinkles around the armpits. I do think you can get a closer likeness to the concept while maintaining a realistic style. Longer face, more robust jawline, larger chin, etc. stevston89: Really clean work. I think the…
I'll get things started and hopefully others will chime in with how they've heard it used. I think its a term that gets used for a few things or it flat out gets misused... A bit like "skinning" some people use it to mean making 2D textures (drawing the skin) and other people use it to describe the weighting of verts…