ooOOOOooo I totally would love to work for flashbang! great ideas.. these kinds of devs are awesome, like Nitrome for example.. how do they make cash? anyone know of other similar devs out there? ps I'm surprised you picked up on the coral, by far the worst offender is the portrayal of floaty water sparkle sprites. real…
https://sketchfab.com/models/a5bdbf816dc54b7e89e2a691c3d65709 (Please note that the sketchfab-file is rather large and may not load correctly on your screen - might need to swap to HD to see all the textures portrayed correctly depending on what operative system you're using (worked fine on windows, not so good on Mac,…
Thanks for the markup, JadeEyePanda. I was thinking whether or not to cut in the area you've portrayed, or just define the jawline by cutting the area beyond it, so I went ahead and did the latter. If it wasn't the latter, and I have pictures for it if you want to see the end result of cutting it in, the outline of the…
The 'cube to masterpiece' line is referring to this post on blenderartists.org: http://blenderartists.org/forum/showthread.php?193068-Unlimeted-Clay-models-Aleksaurio Indeed, he took a single cube and made some pretty amazing 3d art. The idea behind my series is...I know I can never do that, even with a lot of practice.…
It's pretty good for your first piece of concept art. If I had to give any critique, it would be this: I'm seeing some sections that look like you've used a lot of strokes on them. In the future, try defining your forms in as few strokes as possible. Not only will developing stroke efficiency save you time, you'll also…
Hey, this is really well done. The colours and models are all top notch. My only criticism is despite this looking nice, I don't feel like you really stuck with and tried to capture the essence of her character. For example, you gave her long hair, bare thighs/bare skin and a slim build...which is kinda the opposite of…
I think you got a really ncie scene here going, but it does feel a bit messy, your colors are all over the place and there is little order to your placement of props. Here is a few tips: 1. Try focusing on a few strong colors you want to portray in the image, all the other colors should be secondary and be somewhat less…
Man, with your drawing you clearly know how to stylize things effectively, but you gotta realize that in 3D you have a fair bit to go in order to be able to portray the same stylization that you can do with ease on paper. You have to think about what you'd usually draw on only one angle from all angles, now, not even…
Shrike- Thanks for the feedback. The drop shadow that i used in photoshop is combination of 2 actually. But i can see what your saying about the fact that it might be a little harsh. I also see what your saying about the tires how they are coming across as to glossy, but its all because of the way the light is hitting…
Good start, good improvements! Keep going! 1) Bounce light, you have sharp shadows and pitch black areas. You need ambient light. 2) I'm no sure what kind of subway tiles those are but the ones I've seen are shinny with a high spec. You have a noisy bump on them and hardly any spec. If the spec was higher it would also…