What I mean is that Doom 3 environments (the most typical techbase ones) are built from prefabricated pieces, elements, of metal or concrete. Such as floor plates, or wall panels. A lot of these are quadratic or rectangular, because Doom 3 used tiling textures (well, materials) with sizes such as 512x512 or 512x256. So if…
I'm back with updates! This past year has been busy for me as I enrolled in Think Tank Training Center. However, I've continued working on this collab project time to time. I hit a mental block with the plants, so turned to fleshing out the rest of the apartment. For the walls I settled for a white brick and plaster. I…
im working a script to help export out levels to UDK thru Maya. This building was created with Ninja City. It is set up to be modular.. there are 9 modules that make up this building.
Design first, then blockout, http://www.bendarling.net/index.php?page=levels then replace blockout with modular pieces. http://wiki.polycount.com/wiki/Modular_environments
This is the wrong method for a large environment model. Better to use modular approach (if architecture) or tiled-texture texture blending (if a mountain or terrain).