Make sure you are exporting to a file format that xnormal is not at odds with. If you export to FBX and it isn't synched with xnormal you will get funky radial gradients in certain spots. Make sure FBX and xnormal are on the same versions, and try exporting using a different format like xnormal's SBM. As for you 'light'…
A bit clearer workflow: 1) - Use the script to export meshes to FBX * * With an option to only export the base object (without modifiers) 2) - Manually unwrap and pack in Unfold 3D and export to FBX 4) - Use the script to import FBX and transfer UVW's to the corresponding objects in the 3dsmax scene (based on name/object…
What sort of trouble do you have exporting things? On my projects I've been working on, using Blender with Unity has been extremely smooth and I haven't had any problems with exporting objs for xnormal or zbrush or any other software either. Granted it could depend on which version of Blender you use, but normally if there…
+1 to what Ged said. otherwise awesome. A question, why torque. last time i used it, it was the most heart breaking POS i'd ever set eyes on, bad docs, bad exporters.. Artists Hated it, made the programmers cry daily. Have they streamlined the export process so you dont have to build a scene heirarchy just to export a…
@jogshy Do you have a tutorial showing how can i export the "projection modifier" of my low poly as a cage ? I'm doing an art test for a big studio. The test is quiete complicated and i start to be late. You help is ultimately good for me ! Edit : Just found how to export ... Was really easy in fact ... press export button…
Too much of the art pipeline is built into the studio's programs. Custom exporters, rigging and other systems setup type stuff. You might possibly be able to make the model in a non-studio piece of software, but you're going to need to export it to a common format, and then import it into the studio software, and hope to…
You know.. I wonder if its the export method. What about exporting as dxf versus obj? Edit.. nm.. Didnt realize you can only import that. Edit edit.. hmm what about importing it as a dxf though? Im just trying to figure out what differences between import and export that max is doing which might explain whats happening.
I hacked it by displaying only hard edges in the custom poly display menu, then just took a screengrab of my UV window. Not as good as a proper UV export though. @Ben : Sometimes it would be nice to just have the UV export just show hard edges. If you could export them as paths (ignoring the soft edges), it could be a real…
[ QUOTE ] Improved OBJ and Autodesk FBX file formats import and export vastly enhance interoperability [/ QUOTE ] I'm sorry, but I can't stop laughing about that. Taken how long to get a decent working OBJ importer/exporter? Yes I know you can download a plugin that handles importing/exporting. That shouldn't be needed…
Hello everyone, I am having a issue with my Marvelous Designer exporting into Maya. When I export mesh into Maya the UVs don't match the layout from MD, they seem to import stacked on top of each other and I need them to match my 2d arrangement from Marvelous so I can transfer attributes. I have attached the pictures and…