Your work is bloody brilliant, but I hate the layout. I think a very barebones display of all your pieces would better support their complexity. Something similar to eraserhead's website http://www.peperaart.com/ In general I would reorder it this way. The high poly stuff first - this stuff alone should land you a job…
i think knowing when to pick your battles is very important. respecting and understanding different points of view, even if they seem fundamentally "wrong" to you, is quite important as well. personally i'd rather hire someone with the ability to gracefully bridge personality and opinion gaps rather than a know-it-all…
The art book rocks! My roommate got the collector's edition and I got to use the 10 day free pass so I wouldn't spend all my time playing like he is. I know a couple people who failed some college courses cause they never stopped playing. I found out my video card freaks out in the bigger cities and either explodes all the…
Hey guys, thinking about purchasing MudBox or Zbrush for my contract work. I'm looking to step up my texturing, I saw some cool plugins for Zbrush that basically bridged PS and Zbrush. I can't remember the name of it. Anyway, on the flip side, I have heard good things about Mudbox. Does anyone have experience with both…
I'm glad you all are appreciating the work. It really will be a good looking game, and I can't wait until it's released. I got a chance to work on a bunch of the tracks, and it was quite fun, but I swear that if I have to touch another guardrail, I'll jump off of a bridge. What the designers were going for is more of a…
I'm with the P.I.G. here. The game looks good, but frankly the mechanics are like.. eh same old same old. The active battle system is interesting from the looks of it, but still not quite enough to make me go OOH. Also the whole endless array of bridges is just again.. meh. Like I said to one friend of mine, "we really…
Thank you all for your help and patience so far. I've finally finished uvmapping. It was brutal! Now my question is about the smoothing groups. I have smoothing groups applied all over my model. Notice the face and especially the eyebrow bridge area has detail because of the different smooth groups I applied on it. Should…
1. Develope a software pipeline that prevents broken or corrupt assets and remains compatible with preferred exchange formats for better transitions between artists' software choices. 2. Hire a staff that's more focused on creating fun, visually pleasing assets for games than earning large paychecks. Set loose reasonable…
The issue here is that the best judgement shouldn't be based on a bias that runs counter to hiring metrics for the role. Having more transparency accross the board would be the best way to sort the issue and also what information is requested and how that povides sustainable growth for the company and the employee in the…
Hay Karyn! Lovely work on the textures, I love howtexturing brings a model together, I hope you don't mind me noting a few things. Ofcourse, I don't know how far along this is to being 'complete' for you, but as it stands I shall try and provide a little bit of feedback :) 1. Flora: My personal target this year is to bring…